Monday 15 June 2015

Brainstorming

A rush job, due to rampant disorganisation, and a day spent doing job applications and finally getting the finalised article off this desk and onto someone else's. With all luck, the publication is finally going to be put to bed, and then what? What will happen next?

If I hadn't promised to not do a review or story until after the finale of 'Oneiromancy', I would be writing about the 'Star Trek' episode 'A Piece Of The Action' right now, or the novel 'This Island Earth', or even about 'Bravestarr: The Legend'. Instead, not having finished 'Oneiromancy', and being between bursts of inspiration, this will turn into... A brainstorming session! Yes, that makes sense. Thank goodness.

What can you do to resolve a story which features two people visiting the Dreamline - another plane of existence where information can travel through time and the collective unconscious as dreams - and being caught in a monumental conflict between a titanically crazy evil prisoner and her warden? Can it be resolved satisfactorily, and should someone even try? Presumably this all falls into the 'Should traditional narrative matter?' debate.

It would be tempting to try and wrap up the story in a totally conventional way, and it would be just as tempting to try and go to high concept and end up unintelligible. Is it possible instead to go goofy and reclaim the original intent of the piece? I wonder how PG Wodehouse managed to remain to goofy during his stories? When I write something for here, it always veers away from silly despite all my intentions under the restrictions of getting a plot from A to B, whatever B might be. However, perhaps that's it. The plot is what gets in the way. Blast you, plot! Where's the gibberish when you need it????

So, this didn't out to be about brainstorming very much, but it did reveal something about the horrors of plot. That's the way the rushed Quirky Muffin rolls! There will be more pondering on the directions of 'Oneiromancy' next time.

O.

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